Armed and status behaviour
Armed
| State | GO behaviour |
|---|---|
| Armed | Plays content (after pre-wait) |
| Disarmed | Does not play content; advances playhead |
Triggers (hotkey, OSC, MIDI, clock) also require armed.
Skip if disarmed
When disarmed and skip-if-disarmed is true, playhead advancement after a prior GO bypasses this cue instead of standing on it.
Only one active instance
When true, a new GO hard-stops existing instances of that cue before starting another.
Issue indicators
Shell rows can show an issue icon when media or routing is incomplete. Fix the inspector fields; the marker clears when healthy.