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Armed and status behaviour

Armed

StateGO behaviour
ArmedPlays content (after pre-wait)
DisarmedDoes not play content; advances playhead

Triggers (hotkey, OSC, MIDI, clock) also require armed.

Skip if disarmed

When disarmed and skip-if-disarmed is true, playhead advancement after a prior GO bypasses this cue instead of standing on it.

Only one active instance

When true, a new GO hard-stops existing instances of that cue before starting another.

Issue indicators

Shell rows can show an issue icon when media or routing is incomplete. Fix the inspector fields; the marker clears when healthy.