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Glossary

TermDefinition
Active cueA live playback instance (or armed incoming sequence member)
ArmedCue is allowed to play content on GO
CanvasVirtual pixel stage for screens and layers
ComponentPayload on a cue (audio, video, …)
CuelistOrdered list of cue shells
Direct outputAudio device name without a patch object
Follow modeNone / Continue / Follow sequencing
GOStart the selected/playhead cue sequence
LayerDrawable target rectangle on the canvas
MIDI session deviceNamed input or output port opened for the show (Input Map, cue triggers, MIDI output components)
PatchAudio output mapping table
PlayheadCue that receives standard GO advancement
Post-waitDelay before a continued/followed next cue starts
Pre-waitDelay after start before content
ScreenOutput window region of the canvas
SessionLive show state; saved as .c2
ShellCue identity + timing + triggers without requiring media
Show settingsDocument settings inside the showfile
Skip if disarmedBypass disarmed cues when advancing playhead