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Control components

A control component runs when its parent cue fires and applies an action to a target cue (or a layer, for translate).

Actions

ActionEffect
GOStart the target cue’s sequence
PausePause a playing instance
StopStop a playing instance
ResumeResume a paused instance
Start nowSkip continue/follow lead-in and pre-wait
FadeAnimate one property — see Fades
SeekSeek media — see Seek
Translate layerAnimate layer geometry — see Layer translate

Targeting

Resolve order:

  1. Target cue id if set
  2. Else target cue number

Multiple control components on one shell run independently (parallel intents).