Control components
A control component runs when its parent cue fires and applies an action to a target cue (or a layer, for translate).
Actions
| Action | Effect |
|---|---|
| GO | Start the target cue’s sequence |
| Pause | Pause a playing instance |
| Stop | Stop a playing instance |
| Resume | Resume a paused instance |
| Start now | Skip continue/follow lead-in and pre-wait |
| Fade | Animate one property — see Fades |
| Seek | Seek media — see Seek |
| Translate layer | Animate layer geometry — see Layer translate |
Targeting
Resolve order:
- Target cue id if set
- Else target cue number
Multiple control components on one shell run independently (parallel intents).