Active cues and transport
GO
GO starts the selected/playhead cue sequence:
- Honour armed state (disarmed → advance without content).
- Run pre-wait.
- Start components (audio/video/text/… and fire-and-forget OSC/MIDI/control).
- Apply Continue/Follow arming for the next sibling as configured.
Default shortcut: Space. Also available from the header GO control and Playback menu.
Stop
| Action | Behaviour |
|---|---|
| Stop all | Stops active cues; audio/video may use the show stop fade duration (default 2.5 s) |
| Hard stop | Immediate stop (available via OSC and some UI paths) |
Pause / resume
Pause all / Resume all affect active instances. Individual pause/resume also exists via control components and OSC.
Start now
Start now skips continue/follow lead-in and pre-wait so a waiting instance begins content immediately (control component and OSC).
Load / preload
Load prepares media without starting the cue (standby / reduce GO latency). Available via OSC (/Load…, /cue/…/load) and integrated preload behaviour when focusing/upcoming cues.
Seek
Seek moves the playhead of playing audio/video content (absolute or relative). Exposed via control components and OSC (/Seek…, /SeekRel…).
Multiple instances
By default, GOing a cue again can start another concurrent instance. Enable Only one active instance on the shell to hard-stop previous instances first.
Active cues panel
Running and armed-incoming cues list here with progress and quick controls. This panel is live state — not undoable.