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Keyboard shortcuts

Shortcuts are bound through Cue2’s Input Map (an app preference). Rebind, clear, or reset them in Cue2 Preferences. The tables below list factory defaults.

Where a shortcut shows Ctrl, Godot’s command-or-control remap is used: on macOS, Ctrl on Windows and Linux. Keys without a modifier (Space, Escape, arrows, [, ], =, -, .) are the same on every platform.

Undo and Redo still work when a text field has focus. Other shortcuts are paused while you type so they do not steal keystrokes.

The same action names can also be bound to MIDI or OSC in the show’s MIDI Input Map and OSC Input Map. Some playback and mode actions ship with factory OSC addresses (/Go, /StopAll, /PauseAll, /ResumeAll, /SelectAll, /SelectNext, /SelectPrevious, /Save, /Undo, /Redo, /EditMode, /ShowMode).

Session

ActionDefaultInput Map name
New sessionUnbound (File menu)NewSession
OpenCtrl+OOpenSession
SaveCtrl+SSaveSession
Save asCtrl+Shift+SSaveAsSession

Playback

ActionDefaultInput Map name
GOSpaceGo
Stop allEscapeStopAll
Pause all[PauseAll
Resume all]ResumeAll

Cue editing

ActionDefaultInput Map name
Create cueCtrl+NCreateCue
Group selectedCtrl+GGroupSelectedCues
DeleteDeleteDeleteCue
DuplicateCtrl+DDuplicateSelectedCues
CutCtrl+XCutSelectedCues
CopyCtrl+CCopySelectedCues
PasteCtrl+VPasteCues
ActionDefaultInput Map name
Select allCtrl+ASelectAll
Select previousUpSelectPrevious
Select nextDownSelectNext
Expand one layer=ExpandOneLayer
Collapse one layer-CollapseOneLayer
Expand / collapse all.ToggleExpandAll

Windows

ActionDefaultInput Map name
SettingsCtrl+,ToggleSettings
LogCtrl+/ToggleLog
Toggle show modeCtrl+Shift+EToggleShowMode
Enter edit modeUnboundEditMode
Enter show modeUnboundShowMode

Show mode locks cue and cuelist editing (inspectors hidden, structural edits blocked). ToggleShowMode flips the current state. EditMode and ShowMode enter that state directly — they have no factory keyboard keys, but they are in the Input Map so OSC or MIDI can force edit or show without toggling.

History

ActionDefaultInput Map name
UndoCtrl+ZUndo
RedoCtrl+Shift+ZRedo

Per-cue hotkeys

Individual cues can also define a hotkey trigger in the shell inspector. That binding is stored in the showfile with the cue, independent of the global Input Map. See Triggers.