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Audio components

An audio component plays a media file’s audio stream for the duration of a cue’s content phase.

UI location

Select a cue → Audio inspector tab.

Audio inspector waveform

Fields

FieldDescription
FilePath to media (absolute or show-relative)
Start / end timeRegion of the file to play (seconds; end −1 = file end)
LoopWhen true, repeats until stopped; total duration may be open-ended
Play countNumber of plays when not looping
VolumeLinear component level (1.0 = full)
PanStereo balance −1…+1 (stereo sources only in the mix engine)
Fade in / outSeconds of fade at content start/end
PatchAudioOutputPatch assignment
Direct outputNamed device bypassing patch mapping when used
RoutingPer-cue channel matrix into patch buses
MetadataDuration, channels, sample rate, bit depth, codec, format (display + routing hints)
WaveformPeak data for UI (not embedded in undo snapshots)

Output assignment

Playback requires either:

  • a resolved patch, or
  • a non-empty direct output device name

HasOutputAssigned is false until one of those is set. Defaults can auto-pick a preferred patch for new components.