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Cue sequences

Cue sequences let one GO start a chain of cues using follow mode and post-wait.

Follow modes

ModeWhen the next sibling is armedThen
NoneNever automaticallyOperator must GO again
ContinueAfter this cue’s pre-wait ends (content phase starts)Next waits this cue’s post-wait, then starts
FollowWhen this cue’s content completesNext waits this cue’s post-wait, then starts

The “next” cue is always the next entry at the same nested level (root order or within a parent’s children).

Timeline sketch

Cue A Follow=Continue post=1.0
Cue B Follow=Follow post=0.0
Cue C Follow=None

GO A:
|--A pre--|--A content...
^ arm B, B waits 1.0s post from A, then B runs
...B content ends
^ arm C immediately (post 0), C runs

Active list behaviour

Armed “incoming” cues appear in the active cues area with a continue/follow lead-in timer before their own pre-wait/content. This makes long chains visible before they fire.

Post-wait zero

  • Continue + post-wait 0 → next starts when this cue’s content phase starts (after pre-wait).
  • Follow + post-wait 0 → next starts as soon as content completes.

Design tips

  1. Use Continue for overlapping stings that should leave together after a shared pre-wait.
  2. Use Follow for strictly serial steps (page turns, sequential announcements).
  3. Put None on the last cue of a chain.
  4. Remember nesting: siblings only — group boundaries matter.