Cue sequences
Cue sequences let one GO start a chain of cues using follow mode and post-wait.
Follow modes
| Mode | When the next sibling is armed | Then |
|---|---|---|
| None | Never automatically | Operator must GO again |
| Continue | After this cue’s pre-wait ends (content phase starts) | Next waits this cue’s post-wait, then starts |
| Follow | When this cue’s content completes | Next waits this cue’s post-wait, then starts |
The “next” cue is always the next entry at the same nested level (root order or within a parent’s children).
Timeline sketch
Cue A Follow=Continue post=1.0
Cue B Follow=Follow post=0.0
Cue C Follow=None
GO A:
|--A pre--|--A content...
^ arm B, B waits 1.0s post from A, then B runs
...B content ends
^ arm C immediately (post 0), C runs
Active list behaviour
Armed “incoming” cues appear in the active cues area with a continue/follow lead-in timer before their own pre-wait/content. This makes long chains visible before they fire.
Post-wait zero
- Continue + post-wait
0→ next starts when this cue’s content phase starts (after pre-wait). - Follow + post-wait
0→ next starts as soon as content completes.
Design tips
- Use Continue for overlapping stings that should leave together after a shared pre-wait.
- Use Follow for strictly serial steps (page turns, sequential announcements).
- Put None on the last cue of a chain.
- Remember nesting: siblings only — group boundaries matter.